Designing engagements with animals to find, imagine, or emphasize non-speciesist practices
Over the last few months several mobile/tablet applications intended for animal use have caught, not only mine, but a lot of people’s attention indicated by the amount of Youtube views and other buzz created by the videos mentioned in this post:
This Ipad game for cats created by Hiccup is one of the first applications intended for non-human use that got the attention of a large audience. In this very simple game the cat can chase either a digital representation of a mouse or a laser light. By tapping the object with their paws (or other body parts) the cat receives points. So far all the cats and kittens interacting with this application in my presence showed at least an interest in the moving object on the screen, most of them also started tapping the screen, and especially kittens got quite hooked in the chase after a while.
While this game, called Ant Smasher, is actually designed for human beings, the over 6,2 million viewers of this video could see how this bearded dragon interacted with the game. Other videos confirm that certain reptiles have an interest in screen interaction through this application or similar ones.
Next to these examples, there are apps functioning as tools for humans, such as dog whistles, GPS tracking, or training apps, that solely focus on human needs and preferences, without the animal being aware of the (digital) interaction. Although these tools might come in handy for pet owners, they do not provide (human-)animal interaction or stimulate interaction through play and are therefore not part of the research I am focusing on.
The mobile applications shown in this post are commercially successful examples of how apps could facilitate ‘something’ for non-human species. However it does not provide us with a better understanding of the animal or its physical and mental needs. A lot of questions remain: is the animal actually playing? If yes, how is this form of play stimulated? How does the animal recognize represented digital objects? What does this interaction mean to the animal? Is the animal enjoying the interaction? What is actual enjoyment for an animal? Why does the animal play? How could human beings take part in the interaction? etc.
I am convinced further research towards digitally mediated (human-)animal interaction can help us in finding answers.