Imagining Multispecies Worlds

Designing engagements with animals to find, imagine, or emphasize non-speciesist practices

Breath of the Wild – Vegan Run

Update: please find a reflective follow-up post on my experience of playing BOTW as a vegan here. Alternatively, the research paper on this topic can be found here. (this post … Continue reading

May 24, 2017 · 2 Comments

An Interview about Felino

A few months ago, Alex Camilleri, the second half of the Felino development team got interviewed by NHTV’s magazine Brewed. He talked about our game, the play testing with cats, … Continue reading

November 23, 2014 · Leave a comment

Felino – Videogame Playtesting with Cats

Finally the moment was there. After eight months of  design and development on Sunday afternoons the Felino prototype was ready for serious playtesting. Of course we did some small qualitative … Continue reading

June 16, 2014 · 2 Comments

Announcing Felino, our game for cats and humans

After months of designing, drawing, animating, and coding, the prototype of a new form of digitally mediated human-animal interaction finally starts to take shape. Together with Alex Camilleri we are … Continue reading

April 11, 2014 · 3 Comments

Dogscotch – Global Game Jam 2014

For the Global Game Jam 2014 we made a digitally augmented variant of hopscotch, called Dogscotch, that can be played together with a dog. In the activity of play, humans … Continue reading

January 28, 2014 · 2 Comments

Digitally mediated human-animal interaction with Sphero

I recently discovered a nice playful example of an artefact that could function as a digital mediator between human-animal interaction: Sphero. A durable robotic ball that you can control from … Continue reading

January 20, 2013 · Leave a comment