Breath of the Wild – Vegan Run
Update: please find a reflective follow-up post on my experience of playing BOTW as a vegan here. Alternatively, the research paper on this topic can be found here. (this post … Continue reading
An Interview about Felino
A few months ago, Alex Camilleri, the second half of the Felino development team got interviewed by NHTV’s magazine Brewed. He talked about our game, the play testing with cats, … Continue reading
Felino – Videogame Playtesting with Cats
Finally the moment was there. After eight months of design and development on Sunday afternoons the Felino prototype was ready for serious playtesting. Of course we did some small qualitative … Continue reading
Announcing Felino, our game for cats and humans
After months of designing, drawing, animating, and coding, the prototype of a new form of digitally mediated human-animal interaction finally starts to take shape. Together with Alex Camilleri we are … Continue reading
Dogscotch – Global Game Jam 2014
For the Global Game Jam 2014 we made a digitally augmented variant of hopscotch, called Dogscotch, that can be played together with a dog. In the activity of play, humans … Continue reading
Digitally mediated human-animal interaction with Sphero
I recently discovered a nice playful example of an artefact that could function as a digital mediator between human-animal interaction: Sphero. A durable robotic ball that you can control from … Continue reading