Imagining Multispecies Worlds

Designing engagements with animals to find, imagine, or emphasize non-speciesist practices

Digitally mediated human-animal interaction with Sphero

I recently discovered a nice playful example of an artefact that could function as a digital mediator between human-animal interaction: Sphero. A durable robotic ball that you can control from … Continue reading

January 20, 2013 · Leave a comment

Fish “Play” Video Games?

Virtual reality and simulations created for animals could help scientists in studying animal behaviour using new research methods. Even though researchers can never be sure on how animals perceive the … Continue reading

September 2, 2012 · Leave a comment

Apps gone wild

Over the last few months several mobile/tablet applications intended for animal use have caught, not only mine, but a lot of people’s attention indicated by the amount of Youtube views … Continue reading

July 20, 2012 · 1 Comment