(for citation references see my Google Scholar Profile)
Research Articles
Westerlaken, M., Gabrys, J., Urzedo, D., and Ritts, M. (2023). Unsettling Participation by Foregrounding More-Than-Human Relations in Digital Forests. Environmental Humanities, 15(1), 87-108. https://doi.org/10.1215/22011919-10216173
Westerlaken, M., Gabrys, J., and Urzedo, D. (2022). Digital Gardening with a Forest Atlas: Designing a Pluralistic and Participatory Open-Data Platform, PDC ‘22: Proceedings of the 17th Participatory Design Conference 2022, Volume 2. 1-8. https://doi.org/10.1145/3537797.3537804
Westerlaken, M. (2022). Multispecies Worlding Through Design, Interactions Magazine, Making/Breaking, ACM Press, 29(6), 14-15. https://doi.org/10.1145/3568306
Gabrys, J., Westerlaken, M., Urzedo, D., Ritts, M., and Simlai, T. (2022). Reworking the political in digital forests: The cosmopolitics of socio-technical worlds. Progress in Environmental Geography, 1(1), 58-83. https://doi.org/10.1177/27539687221117836
Urzedo, D., Westerlaken, M., and Gabrys, J. (2022). Digitalizing forest landscape restoration: A social and political analysis of emerging technological practices, Environmental Politics, 32(3), 1-26. https://doi.org/10.1080/09644016.2022.2091417
Keune, S., Mody, A., and Westerlaken, M. (2022). Between breakfast and bed: Towards fluid modes of designing and cohabiting with living organisms, Proceedings of the International Conference on Structures and Architecture (ICSA22), 67-74. https://doi.org/10.1201/9781003023555-9
Westerlaken, M. (2021). It matters what designs design designs: Speculations on multispecies worlds, Global Discourse, 11(1-2), 137-155. https://doi.org/10.1332/204378920X16032019312511
Westerlaken, M. (2020). What is the opposite of speciesism? On relational care ethics and illustrating multi-species-isms, International Journal of Sociology and Social Policy, 41(3-4), 522-540. https://doi.org/10.1108/IJSSP-09-2019-0176
Westerlaken, M. and Policarpo, C. (Tr.). (2020). Quando as mecânicas de jogo emergem das colônias de formigas, TECCOGS Revista Digital de Tecnologias Cognitivas, Interação Humano-Animal-Computacional, 22, 142-160. https://doi.org/10.23925/1984-3585.2020i22p142-160
Westerlaken, M. (2017). Uncivilizing the future: Imagining non-speciesism, Antae – Special Issue on Utopian Perspectives, 4(1), 53-67. Available at https://www.um.edu.mt/library/oar/handle/123456789/20352
Westerlaken, M., and Gualeni, S. (2016). Becoming with: Towards the inclusion of animals as participants in design processes, Proceedings of the Animal Computer Interaction Conference, ACM Press, No. 1, 1-10. https://doi.org/10.1145/2995257.2995392
Westerlaken, M., and Gualeni, S. (2014). Grounded zoomorphism: An evaluation methodology for ACI design, Proceedings of ACE’14 Workshop on Animal Human Computer Interaction, ACM Press, No. 5, 1-6. https://doi.org/10.1145/2693787.2693796
Gómez Maureira, M.A., Westerlaken, M., Janssen, D., Gualeni, S., and Calvi, L. (2014). Improving level design through game user research: A comparison of methodologies. Entertainment Computing, Elsevier, 5(4), 463-473. https://doi.org/10.1016/j.entcom.2014.08.008
Westerlaken, M., and Gualeni, S. (2013). Digitally complemented zoomorphism: A theoretical foundation for human-animal interaction design, Proceedings of Conference on Designing Pleasurable Products and Interfaces (DPPI ’13), ACM Press, 193-200, https://doi.org/10.1145/2513506.2513527
Gómez Maureira, M.A., Janssen, D., Gualeni, S., Westerlaken, M., and Calvi, L. (2013). Comparing game-user research methodologies for the improvement of level design in a 2-D platformer, Advances in Computer Entertainment (ACE’13), vol. 8253, 77-92, https://doi.org/10.1007/978-3-319-03161-3_6
Monograph
Westerlaken, M. (2020). Imagining Multispecies Worlds. Doctoral dissertation at Malmö University (Sweden). Available at http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-17424
Curated Edited Volumes
Westerlaken, M. (2021). The telltale worlds of the octopus, e-flux Architecture, a collaboration with the Solomon R. Guggenheim Museum. Available via https://www.e-flux.com/architecture/survivance/379308/the-telltale-worlds-of-the-octopus/
Westerlaken, M. (2018). When Game Mechanics come Crawling out of Ant Colonies. In Game Mechanics – Rules for the Magic Circle (Mela Kocher, René Bauer, Beat Suter, Eds). Bielefeld, DE: Transcript Verlag, 299-315. Available via https://www.transcriptverlag.de/media/pdf/cb/34/f0/oa9783839443040.pdf
Gollonitsch, K., and Westerlaken, M. (2017). Beyond Yarn-Balls & Squeaking Bones: Inviting animals as co-players and co-designers. In Welt der Spiele 360°, Krems, AT: Donau Universität Krems, 31-51. Available on request.
Research review articles
Hillgren, P.-A., Lindström, K., Strange, M., Witmer, H., Chronaki, A., Ehn, P., (…) Westerlaken, M. (2020). Glossary: Collaborative Future-Making. A Glossary curated by the Collaborative Future Making research platform, 1-34. Available via http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-14308
Westerlaken, M. (2018). Speciesism. Genealogy of the Posthuman entry on the Critical Posthumanism Network. Available via http://criticalposthumanism.net/genealogy/speciesism/
Conference Proceedings
Westerlaken, M. (2017). Self-Fashioning in Action: Zelda’s Breath of the Wild Vegan Run, Proceedings of the Philosophy of Computer Games Conference, 1-14. Available at http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-10897
Westerlaken, M. and Gualeni, S. (2017). A Dialogue Concerning ‘Doing Philosophy with and within Computer Games’ – or: Twenty rainy minutes in Krakow. Proceedings of the Philosophy of Computer Games Conference, 1-13. Available at http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-11037
Westerlaken, M., and Gualeni, S. (2016). Situated knowledges and game design: A transformative exercise with ants, Proceedings of the Philosophy of Computer Games Conference, 1-25. Available at http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-11101
Westerlaken, M. (2016). Playful animals: An invitation to participate. Extended Abstract in Proceedings of International Joint Conference of the Digital Games Research Association (DiGRA) and the Foundations of Digital Games (FDG), 2(13), 1-2. Available at http://www.digra.org/digital-library/publications/playful-animals-an-invitation-toparticipate/
Westerlaken, M., and Gualeni, S. (2014). Felino: The philosophical practice of making an interspecies videogame. Proceedings of the Philosophy of Computer Games Conference, 1-12. Available at http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-11025
Westerlaken, M., and Camilleri, A. (2014). User testing an interspecies videogame. Proceedings of NordiCHI’14 Workshop on Animal Computer Interaction. Available at https://tinyurl.com/yaa2bu2v
Conference Presentations
Westerlaken, M. (2021). Encountering monsters in virtual worlds, Abstract Presentation at the Digital Ecologies Conference, University of Cambridge. Available at http://www.digicologies.com/ecologies-of-gaming/#1613747716463-7b1fe0a1-cc66
Sandelin, E. and Westerlaken, M. (2021). Critical animal design: Contesting human exceptionalism in design research. Abstract Presentation at the 7th European Association for Critical Animal Studies Conference.
Westerlaken, M. (2020). Telling multispecies worlds: Traces of a counter-concept to speciesism, Abstract/Presentation at European Association for the Study of Science and Technology Conference (EASST). Available at EASST conference website: http://tinyurl.com/y42rr569
Sandelin, E. and Westerlaken, M. (2019). After the revolution: Prototyping post-speciesist futures, Abstract/Presentation at the 6th European Association for Critical Animal Studies Conference. Available at http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-17701
Westerlaken, M. (2018). Imagining non-speciesism, Abstract/Presentation at the Rethinking Animality Conference. Available at http://muep.mau.se/handle/2043/28045
Theses
Westerlaken, M. (2020). Imagining Multispecies Worlds. Doctoral dissertation, Malmö University (Sweden). Available at http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-17424
Westerlaken, M. (2015). Exploring the Mediating Role of Playful Technological Artefacts Designed for Animals and Humans. Thesis for the MSc in Interaction Design at Malmö University. Available at http://hdl.handle.net/2043/19417
Westerlaken, M. (2014). A New User Testing Methodology for Digitally Mediated Human-Animal Interaction. Thesis for the MSc in Interaction Design at Malmö University. Available at http://hdl.handle.net/2043/17423
Westerlaken, M. (2012). Design Methodologies for Embodied Play in Canine Digital Interaction. Thesis for the Master in Media Innovation at NHTV Breda University of Applied Sciences. Available on request.