Designing engagements with animals to find, imagine, or emphasize non-speciesist practices
After 10 weeks of full-time thinking, reading, and writing, I handed in the graduation documents for my Master in Media Innovation at the NHTV Breda (the Netherlands). Allthough the timeframe was relatively short, it was without a doubt the best and most interesting personal project I worked on during my study. I was able to extensively improve my capabilities as a student and researcher and it provided me with the encouragement and hopefully the opportunity to continue my research in the area of digitally mediated animal interaction.
The main part of this project includes the research thesis: Design Methodologies for Embodied Play in Canine Digital Interaction
This thesis proposes a theoretical framework based on embodied play, a phenomenological approach, and the avoidance of superficial forms of anthropomorphism. Furthermore it provides a critical review of existing literature in the area of animal computer interaction.