How dogs watch TV

In contrast to other dogs, my dogs are not very interested in watching TV. However, with the development of new technologies this might change in the future.

According to Ernst Otto Ropstad, an associate professor at the Norwegian School of Veterinary Science, with the development of newer TV’s with a higher resolution and more frames per second, dogs might be able to actually perceive TV as film instead of a set of flickering images.

Where we as humans need about 16 to 20 frames per second to perceive images as moving film, according to this article, dogs need about 70 frames per second. Still, dogs perceive the content in a different way than humans, because dogs see different colours. They perceive colours with only two cones (retina receptors) where humans have three. In his book, The Truth About Dogs, Steven Budiansky shows the image below, visualising how dogs perceive colours based on a research by Neitz, Geist, and Jacobs. The left size represents the image how humans would observe it and the right side shows the perception of dogs. Due to this difference in visual capabilities, dogs also generally see less detail than humans.

According to Ropstad, not all dogs can see equally well or show as much interest in watching TV as others. There might be a difference in dog breeds and/or an individual difference that has not been researched yet.

The activity of TV watching dogs has already been recognized by Dog TV channel startups that create content specifically for dogs. Besides some ear movements, my dogs were not too enthusiastic about the videos shown for example on the website of DOGTV, but perhaps a better frame rate, bigger screens, and less lazy dogs might give more interesting results.

dog colors

Graduation Project Delivered

After 10 weeks of full-time thinking, reading, and writing, I handed in the graduation documents for my Master in Media Innovation at the NHTV Breda (the Netherlands). Allthough the timeframe was relatively short, it was without a doubt the best and most interesting personal project I worked on during my study. I was able to extensively improve my capabilities as a student and researcher and it provided me with the encouragement and hopefully the opportunity to continue my research in the area of digitally mediated animal interaction.

The main part of this project includes the research thesis: Design Methodologies for Embodied Play in Canine Digital Interaction

This thesis proposes a theoretical framework based on embodied play, a phenomenological approach, and the avoidance of superficial forms of anthropomorphism. Furthermore it provides a critical review of existing literature in the area of animal computer interaction.

Welcome

I created this blog to provide you, the (hopefully) interested reader, with more insights on the research project I’m working on in the area of technologically mediated animal interaction. More information about me, Michelle Westerlaken, as well as more information about the research topic that captured my interest can be found in the menu on top of this page.

On this blog I’d like to share existing projects, theories, and any other relevant or inspiring information and thereby create a collection of interesting material that is, according to me, worth sharing.

My purpose is to continue research in the area of digitally mediated animal interaction. If you have any advice, contacts, or opportunities that could be interesting for me, please contact me via email or follow me on Twitter (@colombinary).