The Playful Penguins of Long Beach, CA

Together with Stefano Gualeni, we took a road trip to the Aquarium of the Pacific in Long Beach (California) last weekend. As I shared in a previous blog post, the Magellanic penguins in this aquarium are hooked on playing video games (originally designed for cats) on a tablet device. Since I was in the neighbourhood (I’m spending two months doing a course on Meaningful Game Design at Laguna College of Art and Design in Laguna Beach, taught by Stefano) I contacted aviculturist Sara Mandel, who introduced the games to the penguins, and planned a special visit.

We had an awesome afternoon filled with interesting conversations on penguin playfulness and curiosity and lots of opportunities for starting a new design project. In case you’re asking, of course we met the famous penguins too! I was amazed by how curious and playful these penguins are.

The Magellanic penguins of this non-profit aquarium are either rescued or born in captivity (including transfers from other zoos) and they cannot be returned to the wild. In captivity they can live up to 25/30 years (as opposed to 15 in the wild) and they are especially playful in their first years.

IMG_20160715_140243

When we entered the so-called “penguin back-stage area” (where the penguins are fed and taken care of, away from the visitors), a couple of penguins were already waiting for some interaction. Without being shy, they approached us, allowed us to pet them, and nibbled at our clothes, bags, and shoes. We soon opened a bucket of toys and the penguins started playing immediately with the rubber objects, squeaking toys, towels, and plastic bottles at their disposal. When Sara took the Ipad out, it was evident that they knew what was coming. Three young penguin players gathered around the screen and started to interact with the video game.

As mentioned, the game itself is actually developed for cats. Compared to my experience of cats playing video games, the penguins seemed to be much quicker at it and the touch screen reacted surprisingly well to the input of their beaks. However, the lack of physical components seems to be slightly frustrating for the penguins (similarly to cats) who visibly became more excited and jumpy the longer they played with the game. Two baby chicks tried the game for the first time during our visit and it took them less than 10 seconds to approach the game and start chasing the objects on the screen.

IMG_20160715_135336

There is, to our knowledge, no environment enrichment or games that are specifically developed for penguins in captivity. In other words, here’s a great opportunity for a new design project, and I hope to find ways to contribute as part of my PhD research in the future.

Penguins interacting with video games

Today I read on Polygon that the Aquarium of the Pacific in the U.S. started to use iPad games as a form of enrichment for their Magellanic penguins. In an interview with Cool Hunting, Aviculturist Sara Mandel explains how she originally got an iPad game for her cats, and decided to try it out on the penguins too. To her surprise they found it interesting and different penguins from the group started to interact with it. For some of the penguins, interacting with the iPad became part of  their daily enrichment routine. By taking part in the interaction as human being as well, Sara Mandel found new ways to check upon the penguin’s physical and mental well-being while they interact with the game.

I think it would be great to see game developments that are specifically focused on these type of animals. Rather than interactions that are originally designed for cats, the design for penguins could open up for many different opportunities that might be even better suitable for penguins in captivity. It would be interesting to try out under-water interactions, bigger touch screens, multi-player games (for penguin-penguin or penguin-human interaction), and games with objects that are already familiar to the penguins. By looking at the Magellanic penguins’ natural curiosity and playful behaviour a hole new range of interaction design could become possible.