The Playful Penguins of Long Beach, CA

Together with Stefano Gualeni, we took a road trip to the Aquarium of the Pacific in Long Beach (California) last weekend. As I shared in a previous blog post, the Magellanic penguins in this aquarium are hooked on playing video games (originally designed for cats) on a tablet device. Since I was in the neighbourhood (I’m spending two months doing a course on Meaningful Game Design at Laguna College of Art and Design in Laguna Beach, taught by Stefano) I contacted aviculturist Sara Mandel, who introduced the games to the penguins, and planned a special visit.

We had an awesome afternoon filled with interesting conversations on penguin playfulness and curiosity and lots of opportunities for starting a new design project. In case you’re asking, of course we met the famous penguins too! I was amazed by how curious and playful these penguins are.

The Magellanic penguins of this non-profit aquarium are either rescued or born in captivity (including transfers from other zoos) and they cannot be returned to the wild. In captivity they can live up to 25/30 years (as opposed to 15 in the wild) and they are especially playful in their first years.

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When we entered the so-called “penguin back-stage area” (where the penguins are fed and taken care of, away from the visitors), a couple of penguins were already waiting for some interaction. Without being shy, they approached us, allowed us to pet them, and nibbled at our clothes, bags, and shoes. We soon opened a bucket of toys and the penguins started playing immediately with the rubber objects, squeaking toys, towels, and plastic bottles at their disposal. When Sara took the Ipad out, it was evident that they knew what was coming. Three young penguin players gathered around the screen and started to interact with the video game.

As mentioned, the game itself is actually developed for cats. Compared to my experience of cats playing video games, the penguins seemed to be much quicker at it and the touch screen reacted surprisingly well to the input of their beaks. However, the lack of physical components seems to be slightly frustrating for the penguins (similarly to cats) who visibly became more excited and jumpy the longer they played with the game. Two baby chicks tried the game for the first time during our visit and it took them less than 10 seconds to approach the game and start chasing the objects on the screen.

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There is, to our knowledge, no environment enrichment or games that are specifically developed for penguins in captivity. In other words, here’s a great opportunity for a new design project, and I hope to find ways to contribute as part of my PhD research in the future.

Virtual Reality: The Future for Chickens?

Imagine a farm in which the animals are living inside a shed but are tricked into thinking that they are roaming free. US company Second Lifestock is following the human trend to live in an increasing digital and augmented reality by proposing virtual reality headsets designed for chickens.

Second Livestock's virtual world for chickens

Artist Austin Stewart developed an idea for a living environment in which chickens are locked inside a small plexiglas cylinder wearing a virtual headset comparable to the Oculus Rift. The chicken is placed on a ball that turns in every direction and can be used to walk freely inside a virtual environment. They could also peck at small insects or water, which would be translated as real food and water on a sensor-controlled tray that follows the bird’s beak inside the plexiglas cylinder.

Chickens using the virtual reality in the battery farm

Technically, this would all be possible, however, according to Stewart it is currently too expensive to further develop. Another problem that prevents further development includes the differences between the eye-side of chickens and humans. Chickens can see a color that humans cannot: ultraviolet. In order to recreate a ‘believable’ virtual environment for chickens, existing digital screens will have to show this color. However, even with this implementation it remains difficult to find out what chickens would actually like to see as pointed out by Stewart in an interview. Chickens that are bred in captivation do not have any experience of freedom. Whatever species they came from is completely gone so there is no way to know what a truly wild chicken would want.

Even though this design proposal might sound unethical to some, according to philosopher and cultural geographer Clemens Driessen it could be a more welcome solution compared to existing proposals for improving the life quality of chickens including blinkers to narrow their eye-side or even breeding blind chicken (that are unable to see their living environment and peck at each other).

The main goal of this project is to start a discussion about the way in which captivated animals are treated. I believe it raises a lot of questions. Would it be preferable to design technology that allows for more captivation or better natural living environments? Is it realistic to think that technology can actually improve the lives of these chickens? What does it mean to improve the life of an animal anyway? What is the influence of a capitalistic society on these ideas? Who decides the appropriate context for new design that aims at improving animal welfare? What is the role of the animal in the design of these virtual spaces?

(Images from secondlivestock.com)

TOUCH project

image by zachstern

One of the first projects I came across during my graduation research is the TOUCH project: ‘Bringing new Technology to Orangutans for Understanding and Communicating cross-species for greater Harmony‘. This project, carried through by School of Design of the Hong Kong Polytechnic University by Dr. Hanna Wirman, researches the possibilities for facilitating in cross-species interaction and enrichment for orangutans through digital games.

The focus of this project is centered around both human and orangutan and the potential for interaction between these two species. The researchers are aiming for the development of digital games in which humans might be defeated by orangutans through for example visual or short term memory games.

The blog that evolved around the TOUCH project, LUDUS ANIMALIS provides insights and updates on the research as well as an interesting collection of sources on animals, play and a few other animal computer interaction projects.

(Image by zachstern)